CNPL Rules v1.06 27MAY24


The team designated as the away team will decide their lineup for mixed doubles no later than 15 minutes before the match. The team designated as the home team will then counter with their lineup for mixed doubles. 5 minutes before the match begins the team captains will meet the referee(s) at the court to set the scoresheets.


Each team will have a two-minute warmup period prior to each game. Players are expected to practice on a court nearby and be ready to play all matches including their first match, fully equipped. Additional warmup courts and times will be determined on a case-by-case basis, depending on the day’s immediate format and scheduling needs. Players should not expect additional warmup time after team matches have started.


The team designated as the away team will make the choice for a coin flip. The winner of the coin flip will choose the order of games to be played in the match OR the side they start on and the loser will choose the other. The home team will serve.


Each CNPL event format and order will be determined by the league officials. For the 2024 season each game will be played with standard rally scoring to 21 points, win by 1, with any winning point to be scored on a teams own serve. There will be four games played each match in the order selected by the winner of the coin toss. Teams will change ends between games. This order and format are subject to change by the CNPL officials. In rally scoring, players do not switch serving (playing) sides after each point. Players may only switch playing sides during a time-out.


A team being frozen means they can only score their remaining point(s) in the game on their own serve. The first team to reach 20 points will freeze and will reduce the freeze threshold to 19. If the trailing team is not at 19 points, they will continue to score rally points until they reach 19 points and will then be frozen.


Teams will each be allowed 2 time-outs per game and up to one-minute each time. Players on-court or the team designate (coach or manager) must call “time-out” directly to the referee who will acknowledge and commence setting a timer. 


Additional time-outs may be called by the CNPL officials and/or referees for purposes of livestream and/or broadcast, to address equipment issues, or for any other reason deemed necessary by CNPL or the Commissioner.

Time-outs are also permitted to be called for referee, fan, equipment operator, or player injury. Non-player time-outs should be held to a maximum of 15-minutes unless otherwise determined at the discretion of the Commissioner. The 15-minute timer will start when medical staff have arrived at the court side.


Sideline coaching by non-playing players, coaches, and general managers is permitted when the match is not in play providing that it does not interrupt or disrupt the opposing team in any way. Official line calls must come from the players on court directly, immediately, and with no influence from others. Once a call has been made by the referee there are no further challenges allowed on the play.


Team substitutions can be made prior to a match commencing and not during a match. Teams are not allowed to substitute a player during a live match and must wait until the match is over, only then can a team substitute for an alternate to be used in subsequent matches to follow.

If a player becomes injured, ill, or required to leave for emergency personal/family events the team must forfeit the current game and any subsequent games in the current match the player would have played. A player that does not finish a match will be ineligible for the remainder of that day. If a player is substituted off for an injury and is subsequently recovers from that injury the next day their return will be at the discretion of the medical staff.


Assessed referees will be provided for all matches. On the court will be one lead referee and a second referee. The CNPL may include additional tracking methods at a later date. Based on the availability of referees and at the discretion of the Commissioner games may be played with only one referee.


There will be no live instant replay of results for the purpose of review. We will not rely on technology for the purpose of reviews or challenges. All reviews and challenges will be at the discretion of the referee(s).


Verbal warnings, technical warnings, and technical fouls can be issued up until match scorecards have been submitted to the tournament desk. Any unsportsmanlike action taken after the scorecards have been submitted will result in a warning or foul to be applied to that player for their next match.


Teams may appeal to a referee about a line call. If a referee is able to overturn a blatantly incorrect line call a technical warning shall be issued. As is standard, a second overturned call and subsequent second technical warning will result in the loss of a point to the player (team) who made the incorrect call. It remains in the referee’s power to issue a technical warning for repeatedly appealing line calls.


In the event that each of the two teams win two games within a match, those teams will compete in a head-to-head rotational singles match. Each member of a team will play 3 points until a total score of 21 is reached. The teams will switch sides of the court when one team reaches a score of 11. Normal freeze rules will apply to tiebreakers.